Please use this identifier to cite or link to this item: http://dspace.utpl.edu.ec/jspui/handle/123456789/18832
Title: Techno-instructional application in a MOOC designed with gamification techniques
Authors: Agila Palacios, M.
Jara Roa, D.
metadata.dc.date.available: 2016-01-26
2017-06-16T22:02:27Z
Issue Date: 27-Apr-2016
Abstract: This paper describes the experience of integration of gamification activities in a Mooc, starting from the techno-instructional Mooc design, making emphasis on technologies that support the model that is presented; to reach results on the level of interaction and student satisfaction. For this, a survey was conducted and analysis of data recorded in the Moodle 2.6 platform on which gamification plugins were integrated. The results show that gamification strategies applied, allow to increasing the percentage of approval, it usually takes the Moocs, reaching 39% compared to participants who started, and 95% compared to the active participants in the last week.
metadata.dc.identifier.other: 10.1109/ICEDEG.2016.7461717
URI: http://dspace.utpl.edu.ec/handle/123456789/18832
ISSN: 978-3-9075-8911-3
Other Identifiers: 10.1109/ICEDEG.2016.7461717
Other Identifiers: 10.1109/ICEDEG.2016.7461717
metadata.dc.language: Inglés
metadata.dc.type: Article
Appears in Collections:Artículos de revistas Científicas



Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.