Please use this identifier to cite or link to this item: http://dspace.utpl.edu.ec/handle/123456789/18816
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dc.contributor.authorQuezada Sarmiento, P.es_ES
dc.contributor.authorGuajala Michay, M.es_ES
dc.contributor.authorCalderon Cordova, C.es_ES
dc.contributor.authorBarba Guaman, L.es_ES
dc.date.accessioned2017-06-16T22:02:25Z-
dc.date.available2016-05-15es_ES
dc.date.available2017-06-16T22:02:25Z-
dc.date.issued2016-01-01es_ES
dc.date.submitted20/07/2016es_ES
dc.identifierdoies_ES
dc.identifier.issn9.79E+17es_ES
dc.identifier.otherdoies_ES
dc.identifier.urihttp://dspace.utpl.edu.ec/handle/123456789/18816-
dc.description.abstractThis paper proposes the architecture and the procedure for the design of a new computer vision based educational board game, which is an automated tutor oriented to special education institutions. For practical demonstration of the proposed system, we applied machine vision to educational board game focused on Braille math operations two-dimensional. The performance evaluation of machine vision based on cross-correlation algorithm obtained a success rate of 94.6 %. The result of this work will serve to implement a tool low-cost, fast and non-intrusive to automate tutoring of educational board games in special education institutions.es_ES
dc.languageIngléses_ES
dc.subjectAutomated tutores_ES
dc.subjectEducational board gamees_ES
dc.subjectMachine visiones_ES
dc.subjectVisually impaired childrenes_ES
dc.titleDesign of a machine vision applied to educational board gamees_ES
dc.typeArticlees_ES
dc.publisher2016 6th International Workshop on Computer Science and Engineering, WCSE 2016es_ES
Appears in Collections:Artículos de revistas Científicas

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