Por favor, use este identificador para citar o enlazar este ítem: http://dspace.utpl.edu.ec/handle/123456789/18816
Título : Design of a machine vision applied to educational board game
Autor : Quezada Sarmiento, P.
Guajala Michay, M.
Calderon Cordova, C.
Barba Guaman, L.
Palabras clave : Automated tutor
Educational board game
Machine vision
Visually impaired children
Fecha de publicación : 1-ene-2016
Editorial : 2016 6th International Workshop on Computer Science and Engineering, WCSE 2016
Resumen : This paper proposes the architecture and the procedure for the design of a new computer vision based educational board game, which is an automated tutor oriented to special education institutions. For practical demonstration of the proposed system, we applied machine vision to educational board game focused on Braille math operations two-dimensional. The performance evaluation of machine vision based on cross-correlation algorithm obtained a success rate of 94.6 %. The result of this work will serve to implement a tool low-cost, fast and non-intrusive to automate tutoring of educational board games in special education institutions.
URI : http://dspace.utpl.edu.ec/handle/123456789/18816
ISSN : 9.79E+17
Otros identificadores : doi
Aparece en las colecciones: Artículos de revistas Científicas

Ficheros en este ítem:
No hay ficheros asociados a este ítem.


Los ítems de DSpace están protegidos por copyright, con todos los derechos reservados, a menos que se indique lo contrario.