Please use this identifier to cite or link to this item: http://dspace.utpl.edu.ec/jspui/handle/123456789/51571
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DC FieldValueLanguage
dc.contributor.advisorCarmen Delia Benítez Correaes_ES
dc.contributor.authorOrtega Moreno Maria Emiliaes_ES
dc.date.accessioned2023-10-11T13:13:46Z-
dc.date.available2023-10-11T13:13:46Z-
dc.date.issued2023es_ES
dc.identifier.citationOrtega Moreno Maria Emilia. Carmen Delia Benítez Correa.(2023). The Impact Of Gamification On Students’ Motivation To Learn English As A Foreign Language In Educación General Básica Superior.. Universidad T?cnica Particular de Lojaes_ES
dc.identifier.other1106090085_inp6es_ES
dc.identifier.urihttp://dspace.utpl.edu.ec/handle/123456789/51571-
dc.descriptionN/Des_ES
dc.language.isospaes_ES
dc.subjectEcuador.es_ES
dc.subjectTesis digital.es_ES
dc.titleThe Impact Of Gamification On Students’ Motivation To Learn English As A Foreign Language In Educación General Básica Superior.es_ES
dc.typebachelorThesises_ES
Appears in Collections:Pedagogía del Idioma Inglés



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