Please use this identifier to cite or link to this item: http://dspace.utpl.edu.ec/handle/29.500.19856/73914
Full metadata record
DC FieldValueLanguage
dc.contributor.advisorCABRERA SOLANO PAOLA ALEXANDRAes_ES
dc.contributor.authorCARCHI VIÑAN YOSSELYN LIZBETHes_ES
dc.date.accessioned2025-09-11T13:11:53Z-
dc.date.available2025-09-11T13:11:53Z-
dc.date.issued2025es_ES
dc.identifier.citationCARCHI VIÑAN YOSSELYN LIZBETH. CABRERA SOLANO PAOLA ALEXANDRA.(2025). The impact of Gamification as a Strategy for Enhancing Vocabulary Learning among Elementary-Level EFL Learners. Universidad T?cnica Particular de Lojaes_ES
dc.identifier.other1105604910_MPD6es_ES
dc.identifier.urihttp://dspace.utpl.edu.ec/handle/29.500.19856/73914-
dc.descriptionN/Des_ES
dc.language.isospaes_ES
dc.subjectEcuador.es_ES
dc.subjectTesis digital.es_ES
dc.titleThe impact of Gamification as a Strategy for Enhancing Vocabulary Learning among Elementary-Level EFL Learnerses_ES
dc.typemasterThesises_ES
Appears in Collections:Magister en Pedagogía de los Idiomas Nacionales y Extranjeros Mención Enseñanza



Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.