Please use this identifier to cite or link to this item: http://dspace.utpl.edu.ec/jspui/handle/123456789/18816
Title: Design of a machine vision applied to educational board game
Authors: Quezada Sarmiento, P.
Guajala Michay, M.
Calderon Cordova, C.
Barba Guaman, L.
Keywords: Automated tutor
Educational board game
Machine vision
Visually impaired children
metadata.dc.date.available: 2016-05-15
2017-06-16T22:02:25Z
Issue Date: 1-Jan-2016
Publisher: 2016 6th International Workshop on Computer Science and Engineering, WCSE 2016
Abstract: This paper proposes the architecture and the procedure for the design of a new computer vision based educational board game, which is an automated tutor oriented to special education institutions. For practical demonstration of the proposed system, we applied machine vision to educational board game focused on Braille math operations two-dimensional. The performance evaluation of machine vision based on cross-correlation algorithm obtained a success rate of 94.6 %. The result of this work will serve to implement a tool low-cost, fast and non-intrusive to automate tutoring of educational board games in special education institutions.
metadata.dc.identifier.other: doi
URI: http://dspace.utpl.edu.ec/handle/123456789/18816
ISSN: 9.79E+17
Other Identifiers: doi
Other Identifiers: doi
metadata.dc.language: Inglés
metadata.dc.type: Article
Appears in Collections:Artículos de revistas Científicas



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